22/4/2024 - 13/5/2023 (Week1 - Week4)
Teoh Gim Khoon (0361563)
Bachelor of Design (Hons) in Creative Media
Lecture & Exercise
INSTRUCTIONS
Week 1
Lecture
Element of Game Play:
- Challenge: Intended high challenge sneaking past guards/hazards, but bug allowing permanent "hide effect" removed challenge.
- Strategy: Ideally required strategic use of stealth/hiding, but unclear mechanics like "Where do I sneak?" made strategy difficult.
- Chance: Randomness unclear, but seemingly chance of getting caught diminished by invincibility bug.
- Choice: Limited choices evident beyond trying to sneak or simply walking into guards.
- Luck: Role of luck uncertain due to bugs; e.g. permanent hiding negated any random detection.
Exercise
We've been tasked with evaluating the previous student sample game development from The Design School's GameDevZone. Our job is to jot down personal comments or feedback on the game design, mechanics, and more.
Sneak Out to Snack by Katarina Indira
- Appealing and nice graphics and visuals.
- Challenging storyline: helping the character reach a snack without getting caught.
- Lack of clear control information before starting, leading to potential confusion, particularly regarding the "hide effect."
- Bug discovered: holding the "hide effect" makes the character invincible, reducing the game's challenge.
Reaper Test by Sam Mun Hoe
- Clear character movement and attack information provided at the beginning and for each new section.
- Game's graphic design and assets match the story, but some graphics lack animation and remain static.
- Background music and action sound effects complement the game's theme, enhancing the overall gaming experience.
Week 2
Lecture
SCAMPER Ideation Method:
- Substitute: Swap core gameplay elements like characters, settings, control schemes.
- Combine: Blend two different game genres or mechanics together.
- Adapt - Take an existing game concept and reinterpret it for a new platform/perspective.
- Modify - Exaggerate or change particular rules, abilities, or level designs.
- Put to Another Use - Take game elements designed for one purpose and repurpose them.
- Eliminate - Remove certain gameplay components to force new dynamics.
- Reverse - Invert player/enemy roles, goals, or other key relationships.
Exercise
Week 3
Lecture
Exercise
Task: Pick a game, and ask ourself on what specifically that you like about the game.
Game: Counter-Strike Global Offensive
Task: Pick a game, and ask ourself on what specifically that you like about the game.
Game: Counter-Strike Global Offensive
- I love the game visual design it is super realistic graphic that make me feel like playing in the real world.
- The game mechanics are very flexible allow user to decide how they want to play there is no any specific set of actions or methods that must be followed accurately.
- This game also allow user to purchase skin for weapons and characters which providing a fresh feeling while playing with new customised items.
- The game also provide a wide variety of maps for players to explore different environments and layouts.
- The game requires tactics and teamwork, skill aiming also strategize with my team to fight over the opposition.
- The ranking system and matchmaking help ensure I'm playing against opponents of similar skill level for balances.
Week 4
Lecture
Introduction to Game Visuals
Week 5
Exercise
Create project step
3d core / universal 2d
Rigidbody 2d
Physics to let the object have gravity
Box Collider 2d
make the object stick or drop on top of each object instead of drop through over
Chapter 1
player movement control
camera follow
Lecturer go to Germeny, online tutorial video
Week 6
Chapter 2
Chapter 3
Week 7
Chapter 4
Chapter 5
Week 8
Independent Learning week
Comments
Post a Comment